A known Harros skill entry. Exact values and unlock cost are not available yet.
- Cost
- Unknown
- Unlock
- Unknown
The shell the game hands you first — and a fair teacher.
Harros is the prologue Shell. You possess him before the Tar Golem fight, and the game uses him to teach hardening, stamina-free trading, and riposte timing. His stats sit in the middle of the roster, which makes him a safe pick until you find something that fits your habits better.
Given automatically during the prologue, before Tar Golem.
The interactive map tracks this location with area notes and a collection checkbox.
Standard harden with no special modifier in the beta build. His value is predictability: harden mid-combo, finish the swing, reset.
A known Harros skill entry. Exact values and unlock cost are not available yet.
Harros uses the core harden rhythm taught in the prologue: commit to a swing, harden through the answer, then finish the exchange.
Play him like a mid-weight knight. Commit to a swing, harden through the counterattack, then finish. He has no gimmick to lean on, so he rewards learning enemy timings — which is exactly what the prologue wants from you.
Use Harros as the baseline Shell: his value is consistency, clean harden timing, and enough safety to learn new weapons.
If the prologue feels punishing, stay with Harros until hardening through a counterattack becomes automatic.
Across the series, Harros is the balanced harden-focused Shell: not flashy, but comfortable for learning weapon timing.
No. Once you reach the open region you can hunt Tiel in Mushroom Village. But Harros stays viable through the whole beta.
Nothing beyond standard hardening has been observed in the beta build. If the full game adds one, this page will be updated.