Mortal Shell 2 Beta Performance, Crash and Camera Fixes
Update first, then test the Steam public test branch when appropriate; recent builds target common crashes, camera collision, lock-on, UI, shutdown, localization, and patch-size issues.
Start with the current build
Restart Steam, let the beta finish updating, and reproduce the problem once before changing multiple settings. Record where it happens: startup, loading, lock-on, a specific arena, or shutdown.
Try the public test branch
Open Steam → Library → Mortal Shell II Open Beta → Properties → Game Versions & Betas and select the available public test branch if you want to test fixes before they reach the default branch. Back up any local material you care about and read the branch note before switching.
Camera and targeting checks
Recent test builds added Target Steering modes, a sprint camera-shake slider, and lock-on fixes during attacks. If camera motion is the problem, reduce shake first. If attacks pull away from the selected target, test Light or Off steering and compare the same encounter.
What the patches already target
The published notes mention fixes for common crashes, camera collision, health bars, localization, PC interface issues, shutdown and video crashes, as well as encounter-specific problems. A listed fix can still need retesting on your hardware; it does not guarantee every similarly worded report has the same cause.
Report a reproducible problem
Include the build number, hardware, location, action immediately before the issue, and whether it happens on the default or public test branch. A short reproducible sequence is more useful than a general “performance is bad” report.
Sources used for this guide
- Community updatePublic test branch and hotfix 86328
- Community updatePublic test hotfix 86724
- Community updatePublic test build 87133
Frequently asked questions
How do I access the public test branch?
The official community instructions point to the game’s Steam Properties, then Game Versions & Betas, where the available test branch can be selected.